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With the introduction of 32-bit libraries in Windows 95 every process ran in its own address space. This could be used as an indirect form of inter-process communication, or it could accidentally corrupt the different programs. The library's data was shared across all the programs. A DLL was only loaded once into this address space from then on, all programs using the library accessed it. In Windows 1.x, 2.x and 3.x, all Windows applications shared the same address space as well as the same memory. This concept of dynamic extensibility is taken to the extreme with the Component Object Model, the underpinnings of ActiveX. A single interface may be developed which allows old as well as new modules to be integrated seamlessly at run-time into pre-existing applications, without any modification to the application itself.
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Modularity allows changes to be made to code and data in a single self-contained DLL shared by several applications without any change to the applications themselves.Īnother benefit of modularity is the use of generic interfaces for plug-ins.

ĭLLs provide the standard benefits of shared libraries, such as modularity. This notion of building up the operating system from a collection of dynamically loaded libraries is a core concept of Windows that persists as of 2015.
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DRV extension that provided custom implementations of the same drawing API through a unified device driver interface (DDI), and the Drawing (GDI) and GUI (USER) APIs were merely the function calls exported by the GDI and USER, system DLLs with.
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As such, display drivers were merely DLLs with a. The programs that call this file are connected to it at run time, with the operating system (or, in the case of early versions of Windows, the OS-extension), performing the binding.įor those early versions of Windows (1.0 to 3.11), the DLLs were the foundation for the entire GUI. With dynamic linking, shared code is placed into a single, separate file. In a conventional non-shared static library, sections of code are simply added to the calling program when its executable is built at the "linking" phase if two programs call the same routine, the routine is included in both the programs during the linking stage of the two. The same architectural concept that allowed GDI to load different device drivers is that which allowed the Windows shell to load different Windows programs, and for these programs to invoke API calls from the shared USER and GDI libraries.

GDI would work by loading different pieces of code, called " device drivers", to work with different output devices. Although it could have been possible to provide hard-coded support for a limited set of devices (like the Color Graphics Adapter display, the HP LaserJet Printer Command Language), Microsoft chose a different approach. When drawing to a printer, the API calls had to be transformed into requests to a printer. On the display, it had to manipulate pixels in the frame buffer. The code in GDI needed to translate drawing commands to operations on specific devices. These extra layers on top of DOS had to be shared across all running Windows programs, not just to enable Windows to work in a machine with less than a megabyte of RAM, but to enable the programs to co-operate with each other. The Drawing API, Graphics Device Interface (GDI), was implemented in a DLL called GDI.EXE, the user interface in USER.EXE. All higher-level services were provided by Windows Libraries "Dynamic Link Library". All operating-system level operations were provided by the underlying operating system: MS-DOS. Every program was meant to co-operate by yielding the CPU to other programs so that the graphical user interface (GUI) could multitask and be maximally responsive. The first versions of Microsoft Windows ran programs together in a single address space. Examples of such DLLs include icon libraries, sometimes having the extension ICL, and font files, having the extensions FON and FOT. As with EXEs, DLLs can contain code, data, and resources, in any combination.ĭata files with the same file format as a DLL, but with different file extensions and possibly containing only resource sections, can be called resource DLLs.
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The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows.

These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). Application/-executableĬom.microsoft.windows-dynamic-link-libraryĭynamic-link library ( DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems.
